kobold press kobold guide to dungeonsDungeons Are Half the Game. You can't control what players are going to do. That's half the fun. But you can control where they do it. That's a whole other half! The Kobold Guide to Dungeons gives both new and experienced Game Masters over 100 pages of insight and ideas into making dungeons great. In depth essays from industry luminaries teach you to think outside your own boxes, and into a larger realm of challenge, discovery, and good old monster
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